Tuesday 7 December 2010

Final Group Presentation

Case study: Resident Evil


Resident Evil  or named Biohazard in Japan is one of the survival horror game being developed and issued Capcom for the Nintendo Cameube and released in 2002 a video game series.
Popularity.
- It has sold almost 40 million games as of May 2009
- A series of side products came out
   - Comics books
   - Novelizations
   - Collectibles: action figures, strategy guides and publication
   - Hollywood films
     2002- Resident Evil
     2004- Resident Evil: Apocalypse
     2007- Resident Evil: Extinction
     2010- Resident Evil: Afterlife
Values against morality
* Violence
* Exaggeration of bloody scene: gore
* Visual sexual scene
 












Violence
 As it is a survive game player have to kill all enemies to keep oneself alive, shooting and killing scene is inevitable. Frequently use of weapons to kill and torture the others are high-lighted in this game.
* Demerit: This kind of violence-oriented video games inject the wrong perception to players that 'The fittest survives' where the only criteria to single out the 'fittest' is by means of violence. In return, the immature players will bear it in mind, that is definitely a potential threat to the whole society.

 













Exaggeration of bloody scene
As we may see, the animation in this games is quite realistic as the creators try to mimic the real world in order to give the most realistic experience to players. In fact, those scenes are too bloody and detailed. From the above picture, gore scene is exaggerated.
*Demerit: Firstly, those bloody scene give players acts as excitement in the whole playing, those brutal things become all they strive for.


Visual sexual scene
 Female characters all have little clothes on that contain sexual implication.
*Demerit: Player uses different angles to peep girls' sensitive part

Dr. Craig A. Anderson
"Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques it shows that violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased pro-social (helping) behavior."

Lt. Col. David Grossman, a former West Point psychology professor,
repeatedly used the term "murder simulator" to describe first-person shooter first-person shooter games.
He reckoned that violence games are "unethically train children in the use of weapons and, more importantly, harden them emotionally to the act of murder by simulating the killing of hundreds or thousands of opponents in a single typical video game."
Video game controversy


Man jailed for life for toddler Violet Mullen's murder
Retrieved 21 November 2010.
In January 2010, Gary Alcock punched, slapped and pinched his partner's 15-month-old daughter in the three weeks leading up to her death before he delivered a fatal blow to the stomach which tore her internal organs because she interrupted him playing X-Box. She died from internal bleeding after suffering 35 separate injuries including multiple bruises, rib fractures and brain damage, which were comparable to injuries suffered in a car crash. Alcock was jailed for life and must serve at least 21 years 
http://www.bbc.co.uk/news/uk-england-manchester-11784103

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